#include "shapes_lo.inc"
//#macro Column_N(  N, Radius, Height )
object{  Column_N( 13,   1.00, 0.80 )
         texture { pigment{ color rgb<1,1,1>*1.1 } 
                   finish { phong 1 }
                 }
         scale<1,1,1> rotate<0,0,0>  translate<0,0,0>
      } // end of object ------------------------------------
